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41. Caldari Epic Arc - The Breakout - in Missions & Complexes [original thread]
besides scanning and a code breaker, do you need to be in a pvp ship, or can a Cov Ops do this mission?
- by Solid Prefekt - at 2009.09.03 14:47:00
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42. [Proposal] - Minmatar Large Projectile/Ship Fix - Astrophobic's - in Assembly Hall [original thread]
Edited by: Solid Prefekt on 03/09/2009 07:26:08 Edited by: Solid Prefekt on 03/09/2009 07:24:50 Originally by: Ecky X Given these clarifications, would you support his changes? I updated my post and where I do support the chang...
- by Solid Prefekt - at 2009.09.03 07:25:00
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43. [Proposal] - Minmatar Large Projectile/Ship Fix - Astrophobic's - in Assembly Hall [original thread]
Here are my personal initial thoughts. Overall I think it is way too many changes. I am tired of CCP making so many changes to mechanics as it is. Changes should be small and gradual so you can look back and fully grasp the direct and indirect aff...
- by Solid Prefekt - at 2009.09.03 05:30:00
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44. Apocrypha 1.5: Lvl 4 Epic Arcs and You - in Test Server Feedback [original thread]
Originally by: Malfesa Longoten Originally by: CCP Fallout NOTES * The new Caldari Epic Arc has been temporarily disabled lmao... brilliant My concerns about these not being ready were right. So, is this down for h...
- by Solid Prefekt - at 2009.08.20 20:56:00
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45. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
* I do not like the limiting so you can one fit one of a particular type of rig. You already have stacking penalty that takes care of this well. * I do not like a permanent rig. If you want to get rid of it then you are already losing the isk. Hav...
- by Solid Prefekt - at 2009.08.20 16:33:00
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46. Torp Golem vs the almighty CNR - in Ships and Modules [original thread]
Torp Golem easily makes more isk per hour over the CNR. And if you use 2 chars (one to salvage) then divide your isk/hour in half as you are using 2 accounts. For the Torp Golem to work though you need maxed our torp range skills and missile range...
- by Solid Prefekt - at 2009.08.15 03:07:00
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47. Who cares about good ships ? List ships that JUST SUCK :) - in Ships and Modules [original thread]
Edited by: Solid Prefekt on 08/08/2009 17:36:06 Originally by: AstroPhobic Eagle is superior to the muninn in just about every way Every way except where Sniper HACs shoot the most from, which is 90-100km. At this range the Muninn ...
- by Solid Prefekt - at 2009.08.08 17:36:00
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48. Tempest needs changing. - in Ships and Modules [original thread]
Alpha meant something before the countless armor buffs where CCP wanted battles to last longer, however they never adjusted the Tempest for the extra ship EHP. What ended up happening is DPS became more important then Alpha. Couple that with CCP t...
- by Solid Prefekt - at 2009.08.05 04:52:00
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49. The price of t3 ships.... - in Ships and Modules [original thread]
The price of a T3 is whatever CCP wants it to be. They proved this beyond a doubt when they tinkered with the build requirements and drop rates. Do not kid yourself that this is purely supply and demand. Early on, CCP said they wanted it to cost...
- by Solid Prefekt - at 2009.08.05 04:40:00
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50. boost blaster tracking (slightly) CCP - in Ships and Modules [original thread]
Originally by: Rune v3nus atleast increase the tracking of said blasters so that they can hit assault frigates in close orbit when they are at their native speed anyone with me on that one? Not with you. AFs are already next to use...
- by Solid Prefekt - at 2009.08.05 04:36:00
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51. If You Could Only Fly One Races Ships... - in Ships and Modules [original thread]
If today I was forced to be one race it would be Amarr. They currently have the best selection ships that work (or excel) in most situations.
- by Solid Prefekt - at 2009.08.04 07:00:00
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52. Minmatar battleships, and their roles. - in Player Features and Ideas Discussion [original thread]
The problem is not that the Matar BS are rubbish, they were great before as they had utility slots so you could really mix things up. The problem is that CCP has been moving towards specialization which has indirectly hurt Matar BS over the years....
- by Solid Prefekt - at 2009.07.11 03:52:00
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53. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
The small/med/large rigs is a great idea. Beyond that I think is a waste of brain power as I don't see it improving the game (or making it worse). I rather see Sov system improved or Titan role adjusted.
- by Solid Prefekt - at 2009.07.11 03:49:00
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54. So EvE's balanced then - in Ships and Modules [original thread]
Eve balanced. . .not. Amarr has been buffed more times then a five dollah hooker gets clients in a day. Both direct and indirect (tracking buff, resists buff, mwd cap reduction, introduction of missiles turrts slots that use less cap, grouping o...
- by Solid Prefekt - at 2009.07.11 03:36:00
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55. PvE Golem - Range Issues with Torps? - in Ships and Modules [original thread]
as has been said a million times, if you fly the golem you must have maxed missile range skills and then missile range rigs. once EFT says 57km then you will hit ANY rat in any mission without needing to burn. Another option is to carry one Web dr...
- by Solid Prefekt - at 2009.07.11 03:31:00
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56. I feel ashamed for jumping on the CNR vs Golem Bandwagon, but.. - in Ships and Modules [original thread]
The Golem makes more isk an hour. No question. CCP even said they created the Marauder specifically for running missions (it is in one of the video interviews). As for people that do not salvage as they use an alt. You can use that alt to do somet...
- by Solid Prefekt - at 2009.07.11 03:29:00
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57. Missiles should TRAVEL much faster - in Ships and Modules [original thread]
I think missiles should do instant damage. It is only fair that they never miss, do not lose dps as the target gets farther, can pick damage type, and have insane range. where is the problem again? Oh yeah, how about we boost the DPS some for all ...
- by Solid Prefekt - at 2009.07.11 03:27:00
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58. thanks for the falcon nerf you ****ers - in Ships and Modules [original thread]
The falcon nerf sucked, it was the only ship where I could effectively pvp with 2 accounts as the Falcon took very little attention yet provided a lot to the battle in both direct and indirect ways. Now the Falcon is no better then the other Recons!
- by Solid Prefekt - at 2009.07.01 04:24:00
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59. Assult ships solo PVP - in Ships and Modules [original thread]
Edited by: Solid Prefekt on 01/07/2009 03:30:25 After the great speed nerf I have come to enjoy the Wolf over the Jag. With the new changes you can orbit at 500 with an AB and tank a lot of different ships. Couple that with the much better DPS...
- by Solid Prefekt - at 2009.07.01 03:27:00
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60. Sleipnir Setup - for roaming hac gangs - in Ships and Modules [original thread]
Edited by: Solid Prefekt on 25/06/2009 23:34:49 Originally by: Rheed Originally by: Davinel Lulinvega It's one mid slot. What the hell else are you going to do with it? There is nothing else you can do that won't already be don...
- by Solid Prefekt - at 2009.06.25 23:25:00
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